1. Home
  2. Notes

Freelancer or agency: what's the difference?

Agencies and one-person studios aren't just different sizes of the same thing. They solve the problem differently. Here's the honest version of what changes depending on which one you hire.

  • Published

    13-08-2026

  • Updated

    13-08-2026

  • Reading time

    3 min

  • Topic

    Right fit

What an agency gives you

More hands mean more capacity. Bigger teams can run several workstreams at once and take on larger, more complex projects without one person becoming a bottleneck. For a business that needs several things built in parallel, that capacity is worth paying for.

That capacity comes with more handoffs, though. A designer hands work to a developer, a project manager relays updates back and forth, and details get lost or reinterpreted at each step. The structure gets paid for too: account managers and project managers sit inside the price, whether or not you ever deal with them directly.

Stability is the other case usually made for an agency, and it's a fair point up to here: a team doesn't disappear if one person gets sick or moves on to something else, and a single-person studio does carry that kind of solo risk. But "stability" at an agency usually describes the business, not the specific people working on your project. Account and project staff turn over more than most clients expect, and when they do, relearning your project's context happens on their side too. It isn't automatically avoided by hiring a bigger team, it just happens somewhere you don't see it.

On working alone

You talk to the person who's actually building your site.

Gijs van der Borg Gijsworks

What a one-person studio gives you

No handoffs in between, no relayed context, no "let me check with the designer." Design and development stay in one head, so a decision made in week one is still understood correctly in week eight. That also changes the relationship itself: when one person carries a project start to finish, they remember the reasoning behind a decision without needing it repeated back to them, which tends to mean fewer "that's not quite what I meant" moments along the way.

The trade-off is capacity. One person can only run so many projects at once, which is why availability sometimes means a short wait for a start date. There's also a ceiling on project size: a very large, multi-team build isn't the right fit for a solo studio, and hearing that upfront is worth more than a yes that leads to a stretched project later.

A rough way to decide

For a single, well-defined website, brand, or both, one person who genuinely understands the whole project usually beats a team split across roles. For several large workstreams running in parallel, an agency's structure earns its overhead.

Whichever way you're leaning, the same checklist applies before signing anything. Here's what to actually check.

Start a project

  • Reply within 2 business days
  • 30 days of fixes included after launch